The Evolution of GTA Maps: From San Andreas to GTA 6

07/18/2025
From Flat Worlds to Living Cities
The Grand Theft Auto series has come a long way since its early days. The original GTA games featured simple, top-down maps that were functional but far from immersive. Things started to change with GTA III, which introduced a 3D version of Liberty City. Suddenly, the world felt real — with buildings, roads, and layers of verticality.
San Andreas: A Giant Leap
GTA: San Andreas (2004) expanded things massively by including three full cities: Los Santos, San Fierro, and Las Venturas, along with rural areas and countryside. This was the first time a GTA map felt like an actual state. Players could spend hours just exploring without touching the main story.
GTA IV and V: Urban Density and Detail
GTA IV brought us back to Liberty City but with far greater detail and realism. GTA V took things even further, giving us a seamless open world combining the dense urban area of Los Santos with massive countryside, deserts, and oceans.
GTA 6: A New Standard
GTA 6 is rumored to combine the best of both worlds: dense cities like Vice City and vast regions like swamps, highways, and possibly islands. With improved technology, the map will not only be bigger — it’ll feel more alive and reactive. Our interactive map is built to capture that scale and help you explore every inch of this next-generation world.